10 research outputs found

    Cooperating with Algorithms in the Workplace

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    Exploring Cooperation with Social Machines

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    As humans become more and more immersed in a networked world of connected and mobile devices, cooperation and sociability to achieve valued outcomes within geographic locales appears to be waning in favour of extended personal networks and interaction using semi-automated agents to support communications, transportation and other services. From a messaging structure that is complex, multiplexed and much of the time asynchronous, conditions emerge that disrupt symmetry of information exchange. People thus encounter circumstances that seem unpredictable given the information available to them, resulting in limited or failed cooperation and consequent quality of outcomes. We explore the role of Social Machines to support, change, and enhance human cooperation within a blended reality context

    New Technologies and Mixed-Use Convergence How Humans and Algorithms are Adapting to Each Other

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    Human experience with technology has shifted from technological contexts requiring occasional intervention by a fraction of people mostly in command of technologies, to technological contexts that require constant ongoing participation from most people to complete tasks. We examine the current state of `mixed-use' new technologies integration with legacy systems, and whether the human assistance required to complete tasks and processes could function as a training ground for future smart systems, or whether increasing `co-dependence with' or `training of' algorithmic systems, enhancing task completion and inadvertently educating systems in human behaviour and intelligence, will simply subsume people into the algorithmic landscape. As the Internet of Things (IoT) arises in conjunction with advancing robotics and drone technology, semi and fully automated algorithmic systems are being developed that intersect with human experience in new and heterogeneous ways. Many new technologies are not yet flexible enough to support the choices people require in their daily lives, due to limitations in the algorithmic `logics' used that restrict options to predetermined pathways conceived of by programmers. This greatly limits human agency, and presently the potential to overcome problems that arise in processes. In this mixed-use period, we have the opportunity to develop new ways to address ethical guidance as knowledge that machines can learn. We explore promoting embedding of ethically-based principles into automated contexts through: (1) developing mutually agreed automated external ethical review systems (human or otherwise) that evaluate conformance across multiple ethical codes and provide feedback to designers, agents, and users on the distribution of conformance; (2) focusing on review systems to drive distributed development of embedded ethical principles in individual services by responding to this feedback to develop ongoing correction through dynamic adaption or incremental releases; and (3) using multi-agent simulation tools to forecast scenarios in real time

    Thing Theory: Connecting Humans to Smart Healthcare

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    Healthcare providers will enter location-aware smart environments with the expectation that their devices will integrate, their location will be incorporated, and the environment that they are within will specifically respond to their needs, as well as to the needs of their patients. Cooperation and coordination in complex environments requires people to have access to appropriate contextually sensitive information, some of which must be shared between them. To plan and design effective location-aware smart environments for healthcare, tools are required for integrating and responding to human needs and anticipating human intents and desires. A location-aware healthcare smart environment is another layer within this already highly heterogeneous system of communication. Each component in a location-aware smart environment network can generate data and send messages that must be processed, understood and responded to in some manner. In a healthcare environment, well placed software agents can help manage critical messages shared between sensors, low level software agents and the people who act on this information, improving care for patients and outcomes for providers. The authors’ propose a framework based on the agency of both humans and environmental components: Thing Theory, a logic-based agent framework that evolves discussion on how to connect humans to a healthcare environment designed to function for their benefit

    Pervasive Computing in Time and Space: The Culture and Context of 'Place' Integration

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    We consider some possible broad changes that may impact society as a whole as a result of widespread integration of full-spectrum deployed pervasive computing technologies. Our approach considers design challenges for successfully developing and integrating pervasive technologies into culture and society. This is particularly challenging, since pervasive technologies as services are most successful when transparent, invisible, overlooked, unacknowledged and seemingly forgotten by the very groups that embrace their usage and development. We suggest a heuristic for understanding pervasive technology from an anthropological/social perspective, along with a reminder that humans create, shape and use the technologies that affect them. In particular, we look at the impact on social relations in a poly-social world where people must develop means to blend their own realities with those of of others. In conclusion, we remind those developing these technologies, that although we will eventually become wedded and intertwined as cyborgs within this new environment, it may have a positive outcome, creating new social group models for human interaction

    Facebook's Project Aria indicates problems for responsible innovation when broadly deploying AR and other pervasive technology in the Commons

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    open access articleNearly every week, a technology company is introducing a new surveillance technology, varying from applying facial recognition to observing and cataloguing behaviours of the public in the Commons and private spaces, to listening and recording what we say, or mapping what we do, where we go, and who we're with—or as much of these facets of our lives as can be accessed. As such, the general public writ-large has had to wrestle with the colonization of publicly funded space, and the outcomes to each of our personal lives as a result of the massive harvesting and storing of our data, and the potential machine learning and processing applied to that data. Facebook, once content to harvest our data through its website, cookies, and apps on mobile phones and computers, has now planned to follow us more deeply into the Commons by developing new mapping technology combined with smart camera equipped Augmented Reality (AR) eyeglasses, that will track, render and record the Commons—and us with it. The resulting data will privately benefit Facebook's continued goal to expand its worldwide reach and growth. In this paper, we examine the ethical implications of Facebook's Project Aria research pilot through the perspectives of Responsible Innovation, comparing both existing understandings of Responsible Research and Innovation and Facebook's own Responsible Innovation Principles; we contextualise Project Aria within the Commons through applying current social multi-dimensional communications theory to understand the extensive socio-technological implications of Project Aria within society and culture; and we address the potentially serious consequences of the Facebook Project Aria experiment, inspiring countless other companies to shift their focus to compete with Project Aria, or beat it to the consumer marketplace

    Watching Me, Watching You: (Process surveillance and agency in the workplace)

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    The notion that computers are somehow separate from our lives is misleading and ignores the level of integration that has emerged. Most of the processes that dispense, load, and deliver the supplies that sustain cosmopolitan life are impacted by some form of computer in one way or another. The systems created when networks of computers intersect with networks of people are shaping our current cultural environment and the way that we exist in the world. This phenomena has created multiple types of interactions that are hybrids between humans and machines and at present, the balance of human behavior towards other humans is impacted by processes in business and elsewhere that have an over arching governance based on machines. This limits human agency and impacts understanding, service and privacy rights for humans. Further, these processes increasingly depend on greater and greater quantities of what had previously been considered personal information, often scraped from online processes people do not anticipate, yielding an often revealing portrait of themselves. Also, a poorly configured paradigm has created a culture where, when systems are required for big business, people more often alter their behavior to suit machines and work with them, rather than the other way around, and that this has eroded conceptions of agency. We explore the use of Thing-theory to implement a partial means of implementing mutual surveillance between management and workers to increase human agency while developing more adaptive and efficient business processes

    Asynchronous adaptations to complex social interactions

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    The permeation of the mobile platform is creating a shift in community behavior. What began with a few individuals, has now quickly replicated as many people communicate not only through mobile phones, but through smartphones that are multi-functioning communications computers. Mobile devices have broadened people's capability and reach, and within that context, people have adapted their behavior to adjust to communications "on the go." In this article we explore how multiplexed networked individuated communications are creating new contexts for human behavior within communities, particularly noting the shift from synchronous to asynchronous communication as an adaptation
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